Cache
- Wax Card
- Aug 7, 2019
- 4 min read

Cache (de_cache) is a custom Bomb Defusal map featured in Operation Bravo and in Operation Phoenix, available in Counter-Strike: Global Offensive.
With the introduction of Operation Breakout, Cache became an official map. It is now part of Active Duty in Competitive and Defusal Group Delta in Deathmatch and Casual. Unlike other maps in Active Duty, it is entirely maintained by it's creator, FMPONE.
Originally a custom map for Counter-Strike: Source, it was remade for Counter-Strike: Global Offensive with rebalances to fix the original's Terrorist-sided issues.
The map takes place in Pripyat, Ukraine. The Chernobyl Power Plant is visible from the Terrorist spawn, along with nearby buildings and even fencing material consistent with the real-life counterpart.
CT Spawn
The CT Spawn is located in a garage on one side of the map. After exiting the CT Spawn, the CTs can defend Bombsite A by turning left and going past a Truck, defend Middle by going forwards and through a short pathway called CT Connector, or defend Bombsite B by turning right, which gives them access to Heaven (an elevated platform overlooking Bombsite B) or the main doors to B.
T Spawn
The T Spawn is located in an open field on the side opposite to the CTs. The Ts can attack Bombsite A by going right into Long A or A Main, attack Middle by go forwards through the Garage or boosting teammates onto Boost near A Main, or turn left and attack Bombsite B from B Halls.
Bombsite A
Bombsite A encompasses a parking area. A long slope (called Highway) connects the area to Middle. Ts can enter the area via Long A or A Main.
A large freight container at the center of the Bombsite and a smaller stack of crates next to it are the central elements of the area. An elevated platform called Balcony can be accessed from a ladder near Highway. Underneath the Balcony is a large Forklift and a few boxes, giving cover for defending CTs or Ts attacking out from A Main.
Opposite to Balcony is a large stack of boxes known as Boost Boxes, which can only be accessed via boosting a teammate, but provides a situationally useful hiding spot.
A truck is parked near the corner from the path from CT Spawn, giving good cover for CT snipers to look into A Main.
Bombsite B
Bombsite B is an indoors area containing lots of stacked crates, giving good cover for defending. The area is primarily connected to B Halls via an open gate, but Vents from mid connects to a pathway on the side of the area known as Checkers (named after the checkered floor the area has).
An elevated platform on the CT side of the area known as Heavens gives defending CTs a good position to overlook the area.
Long A
Long A is a long hallway connecting Bombsite A with the T Spawn area. The area is a long 90-degree turn, largely empty and lacking in cover, with a door at the end of the hallway connecting the path to Bombsite A, making it difficult to both attack out of and into Long A.
Opening the door gives a direct view to defenders near the Balcony area and the top of the slope, but defenders defending from within the freight container and crates can easily identify and eliminate players coming through the door.
A Main
A Main is an alternate path to Bombsite A. The path contains a single box for cover and has an open gate leading into Bombsite A. It is more exposed than Long A, but gives a better view of defenders' positions, especially defenders defending behind the freight container and the crates.
Middle
Middle is one of the most hotly contested areas on the map. As its name states, it is located at the middle of the map. It is a large, open area with a small building on one side (known as Mid Roofs) and is otherwise empty. It connects to CT Spawn via CT Connector, T Spawn via Garage, Bombsite A via Highways (a long slope), and Bombsite B via an air vent passageway on T side of the area.
Ts can access this area by going through T Mid, an open gate with little cover but a quick way into vents. They can also go into the area by boosting teammates up to an otherwise inaccessible platform near A Main, which overlooks much of Middle but is completely exposed.
CTs can get cover against attacking Ts by retreating into the CT Connector or by sitting behind the small building, in an area known as Sand Bags. CTs coming down from the slope can also take cover behind a white box sitting right next to the slope known as White.
B Halls
B Halls is the primary access route to Bombsite B for Ts. It is a C-shaped hallway connected to Garage via a small pathway known as Dumpster. It connects to Checkers and Bombsite B via two open gates.
A courtyard on the side of the halls looks at a window directly above Bombsite B. Its primary use is for attacking Ts to throw grenades into Bombsite B before attacking.
Other Regions and Callouts
There are many other smaller key regions in Cache, notably:
Squeaky - the corridor and squeaky door that can be opened/closed leading onto A Site
Hell - commonly referred to as CT, the region containing tree and the ramp to heaven
CT Halls and Connector - the area between Truck, Hell, CT Spawn and Mid
Garage - the garage/warehouse building that connects Mid, T Spawn, and B Halls (technically Dumpster) together
If you're looking to be more specific, a good resource to view all of the callouts and regions in Cache can be found at https://totalcsgo.com/callouts/cache
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